Transparent Halo Pointer cabalisfun: September 2009

Siena The Queen

Posted by cabalisfun | Posted in


CABAL Online: Siena The Queen, the second part of the latest CABAL expansion. This patch has already been updated on EU server. So get yourself prepared for the latest expansion.
Free to download, the expansion offers users the most challenging experience yet, with the update seeing the introduction of two new dungeons, improvements to the guild system, the addition of a series of new craftable stat-increasing items and much, much more

What's New?

  • The Altar of Siena - a new end-game raiding dungeon to explore, with a series of encounters that require brains as well as brawn.
  • The ‘Blended Runes’ - a series of craftable stat-increasing items, which allow for greater character customisation.
  • The Panic Cave - an exhilarating fight against the clock, providing solo players with an exciting and rewarding challenge. Coming in three different levels – easy, medium and hard – it is not a task for the feint hearted, with the fast paced nature of this dungeon requiring you to master your character’s abilities (as well as your senses).
  • Improvements to the Guild System – Addition of levels and the guild storage function.
  • Linking System – Ability to show your fellow player a location on the map or a piece of your equipment.
  • New Binding Options – Addition of ‘Bind on Equip’ items, allowing for an increase to the high-end equipment drop rates.
  • Item shop additions - a range of new items for you to enjoy!
  • Changes and Bug Fixes

Hitler gets banned from Cabal Online

Posted by cabalisfun | Posted in

Upcomeing New Guild Features

Posted by cabalisfun | Posted in


So what is the new guild features..??
i ll tell you what^^

We can start out with the fact that guilds will now have levels, from a level 1 guild to a level 5 guild. Every level has certain limitations, most notably in the number of members that a guild will be allowed to have in it.

Level 1 -- 30 members

Level 2 -- 60 members

Level 3 -- 90 members

Level 4 -- 120 members

Level 5 -- 150 members
if something has a level then that level should be possible to be improved, and the guild levels are no exception. The guild level will be based on guild points, according to the following simple formula.

Level 1 -- start here

Level 2 -- 3 000

Level 3 -- 15 000

Level 4 -- 40 000

Level 5 -- 80 000

So once a guild gets 3000 guild points it will become a level 2 guild, and receive all the privileges of a level 2 guild, until it reaches 15 000 points and it becomes a level 3 guild. So far so good. The next obvious question is: Where do guild points come from? Again the answer is fairly simple: It's just the total Ability Points (AP) of all the members of the guild. So play the game, gain AP, and help your guild level up. Players below level 120 - which is the lowest level where you can gain AP - will still be contributing AS IF they were gaining AP, at the same rate as the level 120-129 level group (75% of the gained Experience, if memory serves).

This discussion would not be complete without talking about the benefits of levelling the guild. A guild that has reached level 2 will have access to the Guild Warehouse, a whole new inventory page that can be opened from any Agent of Port Service NPC ingame. This inventory will allow any member of the guild to add items and alz, but only selected members will be able to remove items or alz from guild storage. Here's the quick rundown of the limits imposed by the different guild levels, in terms of how many inventory pages there will be, and how much alz can be stored.

Level 1 -- Nothing

Level 2 -- 1 inventory page and 100 000 000 (100 million) alz

Level 3 -- 2 inventory pages and 400 000 000 (400 million) alz

Level 4 -- 3 inventory pages and 700 000 000 (700 million) alz

Level 5 -- 4 inventory pages and 1 000 000 000 (1 billion) alz

Each inventory page has 10 slots where items can be stored, and each slot can store up to 20 identical items.

See the image below for what the warehouse looks like.



The warehouse also allows you to stack items automatically - it finds identical items and stacks them in one slot - and you can add and withdraw items with ctrl-click - exactly as with any other inventory ingame. What is important is that initially only the Guild Master will have access to withdraw items, unless he or she decides to give that access to specific guild groups. Another useful function (well, I would call it essential) is the fact that the usage history of the warehouse is clearly visible. I attach a screenshot of the warehouse log, and it will track the last 100 entries. Blader04 is the name of the character I used this morning, and you can see the date, time and what I took, or put into the warehouse. Of course the log does not show what was in the slot of a piece of equipment for example, but overall this is something that is going to be of clear benefit to the guilds that actually work and play together.



There is also a minor change to the way that the Guild Master can create groups, and the option is also there to now give more responsibility to the various guild group. It should be fairly clear from the screenshot, that specific groups can be authorised to create new groups which was previously only for the Guild Master, as well as set the access level to the guild warehouse.





In the next screenshot you can also see the added information when you open the guild menu. You can see the date the guild was created, the number of members allowed, the number of guild points you have, guild level, name and the name of the Guild Master. You can also now, if you hover your mouse pointer over a member's name, see the last time they logged in, which can be useful for clearing a guild of inactive members (or perhaps move them to one of the new groups you have created).



New guild information

That rounds it up for the new guild features. I think you will agree that it adds another interesting element to the game and while not revolutionary adds a feature for guilds that you will not find in many other MMOs.
but for now we will have to wait want it come to cabalsea..

Upgrade items to +8 or more

Posted by cabalisfun | Posted in ,

here is how u do it:~

# 1st go to an Alchemist de pick on upgrade u ll c [item level upgrade]
pick the item that you 1 to upgade( this ll only work on +7 items).

# 2nd put the item(that u 1 to upgrade) in to the 1st slot and in the 2nd slot
all the fchh de pass item upgtade.

Reward of uesing WEXP

Posted by cabalisfun | Posted in ,


WEXP
  • Additional reward upon participating Mission War
  • WExp can be traded with EXPs, Skill EXPs or Honor Points from Port Lux NPC - Morison (Officer
WEXP to EXP exchange table


(Please note that there's an increased rate of WEXP to EXP after a certain patch)
WEXP to Honor Points exchange table

WEXP to Skill EXP exchange table



hope this ll help^_^
hv fun n happy cabaling

Essence Rune Drop Location Guide

Posted by cabalisfun | Posted in ,

Essence Rune Drop Location Guide

Level 120 Runes

Exp
Lakeside: Iron Golem/ Blood Orcs
Skill Exp
Pontus Ferrum
Forgotten Temple B2F
Party Exp
Altar of Siena
Mutant Forest: Ectoleaves/Brannies/Gnolls/Mossites
Pet Exp
Lakeside 3: Iron Gargoyle/Golem
Forgotten Temple B1F
Pontus Ferrum: Brachium

Level 123 Runes
Alz Drop Amount
EoD B1F: General Zombie Pit
EoD B2F
Alz Drop Rate
Forgotten Temple B1F
Alz Bomb Rate
Lakeside: Bloody Ogres
Pontus Ferrum: All Mobs
EoD B1F
EoD B2F

Level 126 Runes
Attack Rate
Volcanic Citadel: Dark Knight/Phalanx
EoD B1F
EoD B2F
Defence Rate
Lakeside : Gargoyle / Orc/ Dark Barkers
Forbidden Island

Level 129 Runes
Down Resist
EoD B2F
Knockback Resist
Lakeside: Dark Minotaurus / Iron Golem
Forbidden Island
Stun Resist
Volcanic Citadel : Dark Assassin
EoD B2F
Forgotten Temple B1F

Level 132 Runes
STR increase
EoD B1F
INT increase
EoD B2F: Chest


good luck^_^

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