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Cabal Online AltarOfSiena b2f & Panic Cave Dungeon

Posted by cabalisfun | Posted in ,

Altar Of Siena b2f



Panic Cave Dungeon(new )


this update was send by lightfactor ( all tkz to him^^)

Soul Ability List

Posted by cabalisfun | Posted in ,

The SIG Metal defenses stuff and epaulette

Posted by cabalisfun | Posted in



SIGMetal Set


The new range of Sig-Metal armours will give you even more options when equipping your character for battle. The fantastic design of the armour is the first aspect that will attract you, while the defence rating is even higher than the redosmium grade of armour. Be warned though, the secrets of crafting this armour is not available to even the best crafters in Nevareth, and will only be available to those brave enough to venture into the hardest dungeons.

Drop place: ~
~Altar of Siena B1F~


Armor Set:~ Battle Set:~ Martial Set:~


Epaulets:~


Soul Ability System

Posted by cabalisfun | Posted in ,


Soul Ability System is a new system that allows player to earn ability EXP known as AXP. AXP can be earned along with EXPs. AXP will then be converted to AP which can be used to learn passive skills. Soul Ability System is an additional point system that is gained separately with EXP or Skill EXP; however there is a minimum level requirement (Level 120 or above) for it.
What is AXP?
AXP (Ability EXP) is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. However, different from EXP, AXP has a different conversion rate by level.
What is AP?
AP is the point/unit that is converted from AXP that is required from Soul Ability System.
Conversion is at 10 million (10kk; 10,000,000) AXP = 1 Ability Point (AP)
AP is currently capped at 500 units.
Besides the addition of AXP and AP in the Soul Ability System, there is also the Essence Rune.
Essence Rune is item that can be used to learn passive skills or upgrade items such as cores. They are gained from hunting and also tradable. Players will need to amass AP in order to equip new Soul Ability, and to level their current learnt Soul Abilities along with other entities. There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills. Essence Runes are tradable items and already equipped or learned Runes can be removed. Once the Rune is removed, it has to be learned again from LV. 1
.

Useing Plate of Honor to get honor points

Posted by cabalisfun | Posted in ,

Rank 0 - Since 0 to 10.000 Hon {You DON'T need PoH} - Very Easy
First way --> Kill G
ray Orc Mage in Lake in Dusk to get : 15 pages [respawn every 10 min]
Second way --> give 
100.000 Alz to Morison (Port Lux Officer)
Reward: 2.000 Hon.

Rank 1 - Since 10.000 to 20.000 Hon
Dunno

Rank 2 - Since 20.000 to 40.000 Hon - 
Easy.
You have to get 
20 pages by Death Soldiers in Undead Ground [normal respwan]
Reward: 2.000 Hon.

Rank 3 - Since 40.000 to 80.000 Hon - 
Easy.
You have to get 
20 pages by Death Giants in Undead Ground [normal respawn]
Reward: 4.000 Hon.

Rank 4 - Since 80.000 to 160.000 Hon - 
Easy.
You have to get 
25 pages by Wraiths in Undead Ground [normal respawn]
Reward: 7.272 Hon.

Rank 5 - Since 160.000 to 320.000 Hon - 
Easy.
You have to get 
30 pages by Ogres in Lake in Dusk [respawn every 10 min] ~ You need two Map Parts.
Reward: 11.428 Hon.

Rank 6 - Since 320.000 to 640.000 Hon - 
Not so easy.
You have to get 
35 pages by Minotaurus in Lake in Dusk [no respawn] ~ You need some luck and some Map Parts.
Reward: 17.777 Hon.

Rank 7 - Since 640.000 to 1.280.000 Hon - 
Easy with luck.
You have to get 
40 pages by Invader Mechazards in Ruina Station [respwan every 15 min] ~ You must have a lot of luck, normally you can complete whit 3 Ruina, 4 max. There are 10 Mech every respawn, and you can get max 2 respawn. So, you can get max 20 page every Ruina.
Reward: 27.826 Hon.

Rank 8 - Since 1.280.000 to 2.560.000 Hon - 
Rly hard.
You need to get 
45 pages by Invader auto cannons - Ex in Ruina Station [respawn every 15 min] ~ That's rly hard, you must have lot of Ruina.
Reward: 42.666 Hon.

Rank 9 - Since 2.560.000 to 5.120.000 Hon - 
Titanic feat!
You have to get 
50 pages by Flesh golems in EoD - B1F [no respawn] ~ Oh, if you have this quest I think you dont' need more honour. :P That's something of very boring, you have to do minimum 10 b1f and you must have a BIG luck. There are only 5 Flesh Golem in the Dungeon.. but, anyway, big reward :P
Reward: 64.000 Hon.

Rank 10 - Since 5.120.000 to 10.240.000 Hon -
You have to get 
55 pages by Phantom Bladers in B2F [respawn every 20 minutes]
Reward: 64.000 Hon.


this is the TITLE That u will get for ur honor Rank...

Mission War Title:~

Posted by cabalisfun | Posted in ,

Weekly Score Titles
These ranks will be awarded based on the scores from the week (Score for 1 week + Total number of kills for one week) and will be ranked from highest to lowest. A maximum of seven wars will be counted, with the best seven performances taken into consideration.

You can see your personal score by pressing C. The color of your score depends on the amount of wars you took part in (more than 7 wars is marked with yellow).

Guardian: 10 characters for each Battle style(class) per World (Total 60 characters per World)
[HP UP +500, Resist Unmovable UP +60%, Resist Down UP +60%, Resist Knock Back UP +60%, Resist Stun UP +60% ]

Bringer: 1 character for each Battle style among 60 Guardians (Total 6 characters per World)
[HP UP +500, Resist Critical Rate UP +20%, Resist Critical Damage UP +60%, Sword Skill AMP UP +10%, Magic Skill AMP UP +10%, Critical Rate UP +5%]

Capella - Luminosity Bringer and Luminosity Guardian
Procyon - Storm Bringer and Storm Guardian

Killing members of opposing nation
Luminous/Stormy Gladiator (no bonus) - gained after killing 1 member of opposing nation
Luminous/Stormy Great Gladiator (Crit Rate resist +1%) - gained after killing 1000 members of opposing nation
Luminous/Stormy Supreme Gladiator (Crit Rate resist +1%, Crit Dmg resist 3%) - gained after killing 2500 members of opposing nation
Luminous/Stormy Officer (Crit Rate resist +2%, Crit Dmg resist 6%) - gained after killing 5000 members of opposing nation
Luminous/Stormy Great Officer (Crit Rate resist +3%, Crit Dmg resist 9%) - gained after killing X members of opposing nation
Luminous/Stormy Supreme Officer (Crit Rate resist +4%, Crit Dmg resist 12%) - gained after killing 25,000 members of opposing nation
Luminous/Stormy Captain (Crit Rate resist +5%, Crit Dmg resist 15%) - gained after killing 50,000 members of opposing nation
Luminous/Stormy General (Crit Rate resist +6%, Crit Dmg resist 18%) - gained after killing 100,000 members of opposing nation
Luminous/Stormy Commander (Crit Rate resist +7%, Crit Dmg resist 21%) - gained after killing 200,000 members of opposing nation
Luminous/Stormy Hero (Crit Rate resist +8%, Crit Dmg resist 24%) - gained after killing 300,000 members of opposing nation
Luminous/Stormy Legend (Crit Rate resist +9%, Crit Dmg resist 27%) - gained after killing 400,000 members of opposing nation
Luminous/Stormy God (Crit Rate resist +10%, Crit Dmg resist 30%) - gained after killing 500,000 members of opposing nation

Killing Guardian (S)
Legacy Guardian(S) Hunter Lv1.
Legacy Guardian(S) Hunter Lv. 2 (+1 attack, +1 magic) - gained after killing Legacy Guardian (S) 10 times
Legacy Guardian(S) Hunter Lv. 3 (+2 attack, +2 magic) - gained after killing Legacy Guardian (S) 100 times

Killing Guardian (M)
Legacy Guardian(M) Hunter Lv. 1 (no bonus) - gained after killing Legacy Guardian (M) once
Legacy Guardian(M) Hunter Lv. 2 (+1 attack, +1 magic) - gained after killing Legacy Guardian (M) 10 times
Legacy Guardian(M) Hunter Lv. 3 (+2 attack, +2 magic) - gained after killing Legacy Guardian (M) 100 times

Killing Guardian (L)
Legacy Guardian(L) Hunter Lv. 1 (no bonus) - gained after killing Legacy Guardian (L) once
Legacy Guardian(L) Hunter Lv. 2 (+1 attack, +1 magic) - gained after killing Legacy Guardian (L) 10 times
Legacy Guardian(L) Hunter Lv. 3 (+2 attack, +2 magic) - gained after killing Legacy Guardian (L) 100 times

Destroying Ensign
Sage's Ensign Destroyer Lv. 1 (No Bonus) - gained after destroying an enemy nation Sage Ensign once
Sage's Ensign Destroyer Lv. 2 (No Bonus) - gained after destroying an enemy nation Sage Ensign 10 times
Sage's Ensign Destroyer Lv. 3 (No Bonus) - gained after destroying an enemy nation Sage Ensign 100 times

4 more titles plz log on to
http://forum.mmosite.com/topics/139/200903/20/5876,1.html

Upping your Game in Nation War..!!

Posted by cabalisfun | Posted in ,

INTRODUCTION

Is your nation is always losing?, Not scoring enough points? Want to improve your ranking? Then this guide is for you!

In this short guide, I will try my best to help you improve your standing in Nation War(LvL 95-170). I will also be assuming that you have been to the LvL 95-170 Nation War at least once, and understand(roughly) what's going on.

TABLE OF CONTENTS

1)My 5 Golden Rules of Nation War
2)Making the Right Choices
3)Forming Parties
4)Commanding your Nation
4-1)Leading the Assault
4-2)Motivation
4-3)Planning Ahead
4-4)Simple stratergies used in Nation War
5)Eye of the Mind


The 5 Golden Rules of Nation War

Alright. You're here because you want to win. Not only are you content with winning, you wanna get your war points as high as possible, hopefully getting into the ranking positions. Now how are you gonna do that? All you gotta do is to follow these simple rules:

RULE 1: Always have a Plan

The key to winning ANY NW is to know what's going on, and to MAKE SURE others around you(your warmates) knows what's going down and they are doing it right. That's what the "lobby time" is for. So don't waste it!

It dosen't help when everyone is absolutely clueles on what to do and they start running around and farming towers. You DON'T WANT that to happen. When it happens, you'll probably lose no matter how well you perform.

Rule 2: Aim Priority Targets First

What do I mean by "Priority Targets"? These are the mobs of the most important value in your area of sight. For me, I use the following system: Guardian>Player>Tower. This means that attacking the Guardian is the most important thing to do, followed by killing enemy players, then attacking the towers(which is something you shouldn't be doing in the first place. I'll elabourate more on this later)

Even when you attack players, there is a rule to follow. You would wanna attack any Legacy Weapon holder FIRST. Even if a big mass of, say, 4 people attack you, go for the person holding the Legacy Weapon first. Not only does it deny the opposing nation of one of the most useful assets in NW, it also relieves you of a large proportion if incoming damage, allowing you to hold up longer if you manage to chase or kill the LW holder(preferably kill). A special case would be the Force Shielders with Art of Defence on. My advice is DON"T WASTE YOUR TIME! You'll probably do extremely low damage (1 1 1 1 75 or smething like that), which could be better used on other targets.

Rule 3: DON'T BE AFRAID!!

After this, you'll probably think I'm insane... but don't be afraid to tank and die. Especially if you're some lvl 128 guy in the lvl 95-129 war... Dying isn't something to be shameful of. If you don't know already, the points you get in war is calculated by: (Damage Recieve + Damage Dealt)/10000 or something like that. So the more you tank, the more points you get!

Of course, don't die with the LW.... It'll probably go into enemy hands, and that's something you don't want. The other time you don't wanna die is when there is absolutely no ress, or the ress is very far away(eg. from base to center). Walking wastes time AND splits your team, making it easy for the enemy to farm on you.

Rule 4: Build, Build, Build!

The most important thing in Nation War(besides teamwork) are the towers. Especially the Ressurection and Warp. Therefore, you should grab every opportunity to build! Okay... towers are expensive....so no one will balme you if you are a party member/solo player and you don't build any towers. On the other hand, party leaders! You have the "ability" to convert points into towers! Use it! As a party leader, you job is to summon guardian and build towers! Lots of them! (Be advised: using points to build towers isn't gonna get you more points... Unless you have too much alz and can easily pay for each tower, do ensure you get 30 points as soon as possible)

Rule 5: Know your role in Nation War

As a player, its important to work well with your teammates (Anyone who plays DotA should know what's coming). What are you good at? What are you NOT good at? Knowing this, you can thus work better with your fellow warmates to secure victory. As an example, range classes should never be in front in a mass push. Why do you want to waste the advantage of your range and stand right in front with the melee classes? Most melee classes have some form of tanking ability (High DEF Rate for BL, High HP for WA, High DEF for FS,Debuffs for FB), so there is no need for you to be "up close and personal". Instead, go ahead and abuse your range while the enemy is busy dealing with the melee characters!


Making the Right Choices

This is the important part. How you react to the environment is important.

As I mentioned in my 5 Golden Rules, you NEED to make the right choices when you are on the offence/defence. What do you hit first? What not to hit? What to do when the world falls apart?

1) Firstly, It is important for you to follow Rule 2. Usually this would tell you everythig you should or should not do when you attack/defend points. BUT, should your war buddies come up with some plan, then its best that you follow.

2) Something that you shouldn't do in NW is to farm on towers. Why do I say that? Firstly, farming on towers isn't really gonna give you more points than pushing as a nation. Secondly, It dosen't do any good unless you happen to destroy the enemy ress/warp.

Another thing that should not be done is to spam shout how we're screwed/you're in WL and want in/you are selling X items and not offer any constructive advice. It causes other people to lag over nothing and generally causes you to waste alot of time better put in supporting your nation.

3) Its important to know your limits. You know you're weak, you just made the level to enter NW ect. Thus, you shouldn't be concerned about soaking in the damage(you'll probably die as fast as you got in), nor should your concern be dealing massive amounts of damage(not that you'll do much since the average player level is higher than yours anyway). Therefore, opt for a supporting role(eg. tower building) to be of better help to the nation, rather than be some "free feed" for the enemy.

4)Strategic tower placement is impartant for leaders. Just because I say you should abuse the point system to build towers dosen't mean you build towers wherever you like. As a rule of thumb, I believe that ideally base should have 2 ress 1 warp, large banners have 1 ress 1 warp, and the rest you can either alternate beween building ress, then warp, or ress and warp, then leave the next tower slots for other stuff. Do make use of portable panals too.

i got this for http://forums.asiasoftsea.net/showthread.php?t=574165 by xX[L]ight[F]actorXx

hope it ll help u all at war^^

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